﻿using System;
using System.Collections.Generic;
 
using System.Text;

/// <summary>
/// 策略基类
/// </summary>
public interface IAttrStrategy
{
    /// <summary>
    /// 额外血量
    /// </summary>
    /// <returns></returns>
     int GetExtraHPValue(int lv);
    /// <summary>
    /// 减免伤害
    /// </summary>
    /// <param name="lv">等级</param>
    /// <returns></returns>
    int GetDmgDescValue(int lv);
    /// <summary>
    /// 暴击伤害
    /// </summary>
    /// <param name="critRate">暴击率</param>
    /// <returns></returns>
    int GetCritDmg(float critRate);
}
